Stress has a great effect on people's lives that can not be understated. While it can be good, since it helps humans to adapt to new and different situations, it can also be harmful when not dealt with properly, leading to chronic stress. The objective of this paper is developing a stress monitoring solution, that can be used in real life, while being able to tackle this challenge in a positive way. The SMILE data set was provided to team Anxolotl, and all it was needed was to develop a robust model. We developed a supervised learning model for classification in Python, presenting the final result of 64.1% in accuracy and a f1-score of 54.96%. The resulting solution stood the robustness test, presenting low variation between runs, which was a major point for it's possible integration in the Anxolotl app in the future.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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当歌曲创作或演奏时,歌手/词曲作者通常会出现通过它表达感受或情感的意图。对于人类而言,将音乐作品或表演中的情感与观众的主观感知相匹配可能会非常具有挑战性。幸运的是,此问题的机器学习方法更简单。通常,它需要一个数据集,从该数据集中提取音频功能以将此信息呈现给数据驱动的模型,从而又将训练以预测给定歌曲与目标情绪匹配的概率是什么。在本文中,我们研究了最近出版物中最常见的功能和模型来解决此问题,揭示了哪些最适合在无伴奏歌曲中识别情感。
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对制造工艺的机器化的需求很大,因此单调劳动。一些需要特定技能的制造任务(焊接,绘画等)缺乏工人。机器人已在这些任务中使用,但是它们的灵活性受到限制,因为它们仍然很难通过非专家编程/重新编程,从而使它们无法访问大多数公司。机器人离线编程(OLP)是可靠的。但是,直接来自CAD/CAM的生成路径不包括代表人类技能的相关参数,例如机器人最终效应器的方向和速度。本文提出了一个直观的机器人编程系统,以捕捉人类制造技能并将其转变为机器人程序。使用连接到工作工具的磁跟踪系统记录人类熟练工人的演示。收集的数据包括工作路径的方向和速度。位置数据是从CAD/CAM中提取的,因为磁跟踪器捕获时的误差很明显。路径姿势在笛卡尔空间中转换,并在模拟环境中进行验证。生成机器人程序并将其转移到真正的机器人。关于玻璃粘合剂应用过程的实验证明了拟议框架捕获人类技能并将其转移到机器人方面的使用和有效性的直觉。
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这项工作介绍了一种在开放世界游戏中为非演奏世界运动而创作非玩家角色(NPC)的社会建筑模型的实施,该游戏受到基于代理建模的学术研究的启发。就丰富的对话和响应行为而言,可信的NPC创作是繁重的。我们简要介绍了为此任务使用社会代理体系结构的特征和优势,并描述了社会代理体系结构CIF-CK作为Mod Social NPC的实现
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事实证明,在学习环境中,社会智能代理(SIA)的部署在不同的应用领域具有多个优势。社会代理创作工具使场景设计师能够创造出对SIAS行为的高度控制的量身定制体验,但是,另一方面,这是有代价的,因为该方案及其创作的复杂性可能变得霸道。在本文中,我们介绍了可解释的社会代理创作工具的概念,目的是分析社会代理的创作工具是否可以理解和解释。为此,我们检查了创作工具Fatima-Toolkit是否可以理解,并且从作者的角度来看,其创作步骤可以解释。我们进行了两项用户研究,以定量评估Fatima-Toolkit的解释性,可理解性和透明度,从场景设计师的角度来看。关键发现之一是,法蒂玛 - 库尔基特(Fatima-Toolkit)的概念模型通常是可以理解的,但是基于情感的概念并不那么容易理解和使用。尽管关于Fatima-Toolkit的解释性有一些积极的方面,但仍需要取得进展,以实现完全可以解释的社会代理商创作工具。我们提供一组关键概念和可能的解决方案,可以指导开发人员构建此类工具。
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在这项工作中,我们将注意力集中在数据分布与基于Q学基于Q学基于函数近似之间的相互作用的研究。我们提供了一个理论和实证分析,以及为什么数据分布的不同性质可以有助于调节算法不稳定性的来源。首先,我们重新审视近似动态编程算法性能的理论界限。其次,我们提供了一种新型的四态MDP,突出了在线和离线设置中具有功能近似的Q学习算法的数据分布的影响。最后,我们通过实验评估数据分布属性在离线深度Q网算法的性能中的影响。我们的结果表明:(i)数据分布需要拥有某些属性,以便在离线设置中鲁棒地学习,即距离MDP的最佳策略和高覆盖范围内的分布在状态 - 动作空间上的低距离; (ii)高熵数据分布可以有助于减轻算法不稳定性的来源。
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In the last years, the number of IoT devices deployed has suffered an undoubted explosion, reaching the scale of billions. However, some new cybersecurity issues have appeared together with this development. Some of these issues are the deployment of unauthorized devices, malicious code modification, malware deployment, or vulnerability exploitation. This fact has motivated the requirement for new device identification mechanisms based on behavior monitoring. Besides, these solutions have recently leveraged Machine and Deep Learning techniques due to the advances in this field and the increase in processing capabilities. In contrast, attackers do not stay stalled and have developed adversarial attacks focused on context modification and ML/DL evaluation evasion applied to IoT device identification solutions. This work explores the performance of hardware behavior-based individual device identification, how it is affected by possible context- and ML/DL-focused attacks, and how its resilience can be improved using defense techniques. In this sense, it proposes an LSTM-CNN architecture based on hardware performance behavior for individual device identification. Then, previous techniques have been compared with the proposed architecture using a hardware performance dataset collected from 45 Raspberry Pi devices running identical software. The LSTM-CNN improves previous solutions achieving a +0.96 average F1-Score and 0.8 minimum TPR for all devices. Afterward, context- and ML/DL-focused adversarial attacks were applied against the previous model to test its robustness. A temperature-based context attack was not able to disrupt the identification. However, some ML/DL state-of-the-art evasion attacks were successful. Finally, adversarial training and model distillation defense techniques are selected to improve the model resilience to evasion attacks, without degrading its performance.
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Cybercriminals are moving towards zero-day attacks affecting resource-constrained devices such as single-board computers (SBC). Assuming that perfect security is unrealistic, Moving Target Defense (MTD) is a promising approach to mitigate attacks by dynamically altering target attack surfaces. Still, selecting suitable MTD techniques for zero-day attacks is an open challenge. Reinforcement Learning (RL) could be an effective approach to optimize the MTD selection through trial and error, but the literature fails when i) evaluating the performance of RL and MTD solutions in real-world scenarios, ii) studying whether behavioral fingerprinting is suitable for representing SBC's states, and iii) calculating the consumption of resources in SBC. To improve these limitations, the work at hand proposes an online RL-based framework to learn the correct MTD mechanisms mitigating heterogeneous zero-day attacks in SBC. The framework considers behavioral fingerprinting to represent SBCs' states and RL to learn MTD techniques that mitigate each malicious state. It has been deployed on a real IoT crowdsensing scenario with a Raspberry Pi acting as a spectrum sensor. More in detail, the Raspberry Pi has been infected with different samples of command and control malware, rootkits, and ransomware to later select between four existing MTD techniques. A set of experiments demonstrated the suitability of the framework to learn proper MTD techniques mitigating all attacks (except a harmfulness rootkit) while consuming <1 MB of storage and utilizing <55% CPU and <80% RAM.
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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